Atrox, what have you been doing for the last Nine Months?posted Oct 12th 2010, 11:14PM
Mood: Joyless
Just this
Long-ass story ahead about the conception of this short.
It took 3-quarters to make, from Pre-production (designs and boards), to Production team (rough animation) and finally Studio production (cleanup and additional animation). We had to work as a team, and at the start we had about 16 people. I'm still a little pissed about the pre-pro class because it tried to be a class and a production at the same time. I wanted to handle characters, but Trey had me on backgrounds (and making turns for a ball. Easy stuff, but... well shit man) so I could be better at backgrounds. Who do you want to put usually on characters then? They guy who can do characters, or the guy who can't but should learn how to in the next week or so?
When we jumped to the next phase, the team was split into 2-D and 3-D versions.
Only it wasn't even. We had 11 people go to 3-D leaving the 2-D version with a mere TWO animators, the other three people just disappeared to do whatever.
The great news is, in a matter of 10 weeks (roughly 10 days, since I rarely ever work on my homework for multiple days, just one day for a whole block is enough) those two people cranked out ALL of the rough animation, those people being Emmanuel and myself (and we had to take a few shortcuts, like animating on 4s instead of 2s to cut our work in half, it's why it's a bit choppy). I did all of the kid and Emanuel did all of the shadow.
How far along was the 3-D one, with about five times the amount of people?
Still rigging.
Emmanuel and I high-fived at how well we were doing, and a "FUCK YEAH" was heard in the labs.
The following quarter, we got three more people. Should make it easier for us right? Well, two of them don't have tablets, and one of them doesn't know flash, so we had Steven do the backgrounds running from Shot 3 all the way to the last shot. You probably noticed a few parts where the style changed and got angular, and remember, we had two guys using the line tool for cleanup.
Anyway, it's done, people like it at our school way more than I do, I'm just glad to be over and done with it and never have to touch it again.
The 3-D version was released about 3 weeks after the quarter ended.
hullo there! i was browsing for people to invite to this new club i made when i stumbled upon your page.
youve got some seriously neat stuff. i know there arent many members to my club yet, but im hoping that will change.
please give it a look and see if youre interested: http://clubs.sheezyart.com/_the_whateverthehellyagot/
Yeah, it's moody for sure. It sounds deep to me. But I like all of them, it's why I picked them. In fact, if I could buy the rights, I would have Junior Kickstart be the theme for my beat em up idea.